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Call for Papers

Smart cities can be described as places where physical environments are combined with information technology to rectify socio-economic and environmental issues. While this might be the case, for the most part scholarly attention has focused on the technologies used to construct these environments. What is missing from these discussions is a deeper engagement with the lived experience of ‘smart spaces’, and the extent to which this confluence of the physical and digital is currently configuring new explicit and/or implicit forms of play. To this end, our workshop will explore how experiences of the city might be changing as a result of new technological practices that are currently creating both explicit and implicit playful possibilities, as well as moments of resistance that reveal socio-cultural problems of participation.

We invite researchers and practitioners from all related disciplines to contribute 4 to 6 page papers that reflect on the following topics:

> The changing perceptions of smart cities in the context of human experience.
> Emerging smart city technologies, such Augmented Reality (AR) and Virtual reality (VR), 5g, wearable technologies and locative media.
> Emerging forms of locative applications and pervasive play in a smart city context.
> Techo-flanerie and Playful Mobilities: Ridesharing, novel mobilities, and emerging forms of automated play;
> Laissez faire versus planned play in the city – Emerging forms of explicit play, as well as emerging forms of implicit play.
> Techno-socio-cultural problems of participation that often remain hidden from discussions of ̈’smart cities’.
> Methods for researching implicit and explicit form of play in a smart city context.
> Related ethical implications.

Aside papers we invite demonstrations of prototypes and completed projects.

Please submit your paper through the EasyChair chair system:

We will select submissions based on a number of criteria, including originality or controversy of the paper, the complementary nature of the authors’ research background, and the quality of the authors’ previous work related to the workshop topic.

At least one author of each accepted paper must attend the workshop and all workshop participants must register not only for the workshop but also for at least one day of the conference.

The Organizers,
Konstantinos Papangelis
Jin Ha Lee
Michael Saker
Catherine Jones

Location-based games list

The list of location-based games was compiled by Dr. Leorke in 2019 for the The Future of Location-based Gaming Research group.

Who are the organizers of the workshop?

Konstantinos Papangelis Dr. Papangelis is an Assistant Professor at the University of Liverpool in the UK and Xi’an Jiaotong-Liverpool University in China. Dr. Papangelis did his M.Sc, in Human-Computer Interaction at Lancaster University (UK), and his Ph.D. in Computer Science at the University of Aberdeen (UK). He is a fellow of The Royal Society for the Encouragement of Arts (RSA), and is heavily involved with the Special Interest Group on Human-Computer Interaction (SIGCHI) of the Association for Computing Machinery (ACM). Currently, his research focuses on, location-based games and social networks, the physical web, location-based and in-situ crowdsourcing, proximity technologies, extended reality, and multi-sensory entertainment technologies. He has published his work in multiple high-level journals and conferences, such as ACM Transactions on Computer-Human Interaction (TOCHI), Interactive Mobile Wearable and Ubiquitous Technologies (IMWUT), Computer-Supported Cooperative Work and Social Computing (CSCW), and Human Factors in Computing Systems (CHI). He is co-editor and author of two books – ‘Smart Cities at Play: Technology and Emerging Forms of Playfulness’ (Smart City Series of Elsevier; forthcoming) and ‘Macro-Task Crowdsourcing: Engaging the Crowds to Address Complex Problems’ (Human-Computer Interaction Series of Springer; ISBN: 978-3-030-12334-5). His work has so far been supported by multiple funding bodies including the European Union, The Engineering and Physical Sciences Research Council (EPSRC UK), and the ACM.

Michel Saker Dr. Saker is a Senior Lecturer at City, University of London. He is also a Visiting Research Fellow at the Web Science Institute at the University of Southampton, and a Convenor for the British Sociological Association (BSA) Digital Sociology Study Group. His research examines digital media technologies and digital cultures along two interconnected lines of enquiry. First, he is interested in the physical, spatial and social consequences of emerging mobile media in urban environments. He is particularly interested in the role locative applications might play in place-making practices and perceptions of urban space. Second, he is fascinated by the broader impact digital media technologies are having on society. As a corollary to this, he is also interested in the transformation of everyday life into data, and how this transformation might lead to new methodological ways of examining the emergent effects of digital media. Broadly speaking, then, Michael’s research revolves around digital media technologies and digital cultures, in the context of media and communications. More specifically, he specialises in theories of digitality, often focusing on locative applications, their role in place-making practices and the mediation of daily life. He is co-author of Location-Based Social Media, Space, Time and Identity (Palgrave Macmillan, 2017). His research has been published in journals including, New Media and Society, Media Culture and Society, and First Monday.

Catherine Jones Dr Jones is a Researcher at the University of Luxembourg. Her interests focus on mixed methods geographer/GIS with expertise in social and urban change with a desire to understand the lived city and to develop tools that aid public understanding. She is a fellow of the Royal Geographical Society (RGS). Her expertise includes: (1) modelling health inequalities by developing geodemographic measures (2) To understand past city landscapes she has developed different geovisualization tools for exploration of multimedia data (including Instagram posts, historical records etc) using HCI practices to develop novel web and AR mobile Apps and (3) the use of geolocated games for cultural heritage access and the role of the city as a playground. She uses qualitative and quantitative methods to evaluate geographic and historic thinking processes to explore interactions between people, places and the lived city. She is published in journals including: Transactions In Human Geography, International journal of Geographical Information Systems, Urban Morphology and CHI.

Jin Ha Lee Dr. Lee is an Associate Professor and the Founder and Director of the GAMER (GAME Research) Group at the University of Washington Information School. She holds an M.S. (2002) and a Ph.D. (2008) from the University of Illinois at Urbana-Champaign. Her research focuses on exploring new ideas and approaches for organizing and providing access to music, multimedia, and interactive media, understanding user behavior related to the creation and consumption of these media, and using these media for informal learning in venues such as libraries and museums. Recently, her research has focused on investigating the impact of location-based augmented reality games and virtual reality games to player behavior, in particular, group behavior, intergenerational joint media engagement, and learning. Her work was published in venues across multiple domains, such as Journal of the American Society for Information Science and Technology, Journal of Documentation, Journal of Intelligent Information Systems, Games and Culture, Information Research, Cataloging & Classification Quarterly, and conferences such as ACM Conference on Human Factors in Computing Systems, International Society for Music Information Retrieval, iConference, International Conference on Computer Supported Collaborative Learning, and ACM/IEEE Joint Conference on Digital Libraries. Her research has been funded by the Institute of Museum and Library Services (IMLS), Washington State Library, Online Computer Library Center (OCLC), Association for Library and Information Science Education (ALISE), Korea Electronics Technology Institute (KETI), and Epic Games. She serves on the Editorial Board of the Journal of the Association for Information Science and Technology, and Transactions of the International Society for Music Information Retrieval.